OTHER WRITING

TTRPG Development: SINE

Writing & Design Contributions

Mechanics
Worldbuilding
Iteration & Colab

Project Title: SINE (an original TTRPG)
Role: Creator, Lead Writer, Worldbuilder, Systems Designer
Duration: August 2022-2024

Developed a fully original tabletop role-playing game system and setting, combining mechanical balance, immersive worldbuilding, and narrative tools to support collaborative storytelling 

Core responsibilities included:

  • Game Design Mechanics
  • Worldbuilding & Setting Design
  • Rulebook & Documentation Design
  • Playtesting & Iteration
  • Collaboration & Cross-Disciplinary Work

Tasks & Skills used throughout development:

  • Wrote a comprehensive player’s handbook and game master’s (handler)  guide
  • Designed Character creation system (stats, classes/archetypes, abilities)
  • Designed a Custom dice resolution system for Combat and Non-Combat
  • Balanced mechanics for fairness, tension, and variety across playstyles
  • Created an original setting with distinct factions, geography, and history
  • Developed timelines, maps, and lore documents to support long-form campaigns
  • Wrote detailed region guides, including: Political and cultural systems, exploration environments, creature documents and Faction overviews.

  • Conducted closed and open playtesting sessions to collect player feedback on mechanics, flow, and clarity

  • Worked with illustrators, layout designers, and editors to create a cohesive vision. Provided art direction briefs to align visual elements with tone and lore

Writing & formatting: Google Docs, Word, Adobe InDesign

Playtesting tools: Roll20, physical playkits

Project management: Miro, Discord, Google Drive

Haven

Writing Contributions

Project Title: Project Haven
Role: Writer
Duration: March 2024 – June 2024

Haven is an in-development crafting/survival game where the player must survive with scarce resources and unravel the mystery of a desolated world. I was brought on to handle the early Narrative Direction and Lore of the game

Core responsibilities included:

  • Worldbuilding: Developed an immersive setting including history, cultures, and political systems

  • Lore Integration: Collaborated with gameplay teams to weave lore into dialogue, environments, and item descriptions.

  • Environmental Storytelling: Crafted subtle world details with ruins & relics.

KYBER - A Star Wars Story

Long-Form TTRPG Campaign Design & Transcription

Documentation

Role: Campaign Writer & Narrative Designer
Project Type: Homebrew Star Wars 5e Campaign
Format: Multi-arc campaign (50+ sessions) with supporting narrative and mechanical documentation

The campaign was built to support deep character development, evolving world dynamics, and player-driven story progression. The process included initial worldbuilding, live-session transcription, and post-session editing.

Core responsibilities included:

Narrative design: Designed a high-level narrative arc with branching subplots, modular quests, and thematic story beats tailored to PC backstories and emergent gameplay

Transcription: Documented sessions and edited transcripts into narrative prose, campaign logs, and GM-ready summaries.

Organization: Compiled campaign documents into player handouts, session prep tools, and GM reference guides.

Ox Comedy

Sketch & Standup Comedy writing

Show Posters & Sketches

As a freelance live sketch comedy writer and improvisor, I developed original comedic material designed for stage performance, collaborating with performers and directors to bring short, character-driven or premise-based scenes to life. 

Relevant Skills:

Strong Joke Writing: Ability to structure a sketch around a central comedic idea, with clear escalation and a punchy ending.

Voice & Character Work: Skilled at writing distinct voices and memorable, performable characters.

Timing & Rhythm: Understanding of conversational timing and how to create story beats.

Collaborative Mindset: Comfortable working in a group setting, accepting edits, and building on others’ ideas.

Stage Awareness: Write with staging, transitions, and performer energy in mind, not just what’s funny on the page. This is particularly transferable to game writing in regards to the Player, Engine and Voice Acting.